Any other BYOND game would be blown right out of the water. SS13 uses a lot of sounds, and I mean a lot. Luckily, it doesn't distract too much from the game and you'll be paying more attention to what happens near you than to care about an ugly computer printout anyway. Some of these windows tend to refresh every second, which can get annoying for some windows. Because the game is so old, browser screens are still used for most of the objects you'll use in the game. Unfortunately, the interface leaves much to be desired. The graphics look amazing, and although the player icon still only faces south, it doesn't seem to affect the game at all. The pixel artists that have joined development have done a great amount of work remaking the artwork, and this shows from the second you connect to the game. The graphics used to look bland and people were quickly put off by them. You quickly forget you're in a BYOND game when dynamic area lighting becomes second nature. The sheer amount of features ensures you'll never be bored, and although things like griefers can ruin your mood it's something which can be avoided most of the time. The new development team has really done a lot of work on the game, and it's improved drastically to the point where you can barely recognise it's the same game if you look at an older version. The game has a lot of features (mess with the atmospheric system, create your own robots, role-play as a sentient computer, be the station chef and prepare food, run around as a clown amusing others, mop the floor and laugh at the unfortunate souls that slip on them, and a lot more) that make for a truly unique experience every time you join a round.įor gameplay I'm giving a score of 7 out of 10. Newcomers might be better off joining a server with only a handful of players though, since it's much easier to learn about the various features without being disturbed too much. There are at least two servers online to allow for a reasonable distribution of players. One of the aspects that make the game even more fun is to be able to find all sorts of new things and discover how they work. Luckily for newcomers there is a wiki available that explains a lot about the game. The controls of the game are easy enough to learn, though this is probably biased since I've played the game longer that I'd care to count. Having fun dressed up as a wizard in the cargo hold. However it's pretty much guaranteed that every round will be unique, even if it's just unique ways of dying. The downside is that a lot of people make choices that involve your character getting hurt in some way. The beauty about SS13 is that you can make your own choices and do whatever you want. When you join the game you're assigned to a job which has specific duties you should perform, but you're left in charge of your own destiny. At the end of each round a shuttle arrives to take away the survivors, and there are various medals to be earned during the course of the game. The game is set in rounds and various game modes ensure that every round will be very different from any other, though they usually end in chaos due to the sheer amount of players stacked onto a single server (see also: cabin fever). The game is very popular, ranging from 30 to 70 players on busy days. Unfortunately the creation of a realistically portrayed game like this has spawned the unrealistic habit of grief, where players ruin the game for each other and perform all sorts of weird actions that don't even relate to their job at all. Over time project "cellautomata" turned into the Space Station 13 as we know it.Ĭomplex systems such as this were added to the game, leading to a "space station simulator" that allows you to experience what it's like to live on a space station. Space Station 13 once started out as a small test suite created by Exadv1 where he was experimenting with an atmospherics system on BYOND. I finally found out where the disposal units lead!
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